Search
  • jaewon Rim

Ragnar_03


After gathered new ref, I found that the head sculpt was not accurate. So, I had to change big shape again.


And, I brought model into Mari. For displacement , I was using xyz texture maps. Once, I painted disp map roughly, I brough first pass of disp map to zbrush


I imported disp map and preview on to model, so I could add more wrinkles based on dispmap.

0 views0 comments