[UE5] Winter Castle
Updated: Nov 13
I used world creator for building Terrain.
and imported into UE5 using world creator plugin
2. Hero Mountain
I created hero mountain asset with Gaea.
I used substance painter to get base color map and Mask map
I made Blockout geo in Maya and imported into UE5 to get proper scale
4. Lighting, Foliage and Fog
I made lighting Sublevel and started lighting.
I used easy fog asset and populate in the scene
and put winter oak trees in the scene
5. Material Creation
I created some procedural materials in Substance Designer.
6. Asset creation
I created assets with houdini. First, I made individual modular assets.
And merge each to create different scales and types of buildings.
Then, Textures them in substance painter.
7. Layout assets
After finish building assets, I start layout assets referencing BLO sublevel.
And developing more detail and lighting
While working on ground material. I found Blend material for vertex painting now working with nanite.
So, to use nanite for this, I made noise texture mask and created blended material.